Build a 3D Product ConfiguratorEpisode 3 of 8
Ep 3: Material Swapping
·1 min read
three.jsreact-three-fiberPBR materialstexture maps3D configurator
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Coming Soon
This is the written companion to Episode 3 of Build a 3D Product Configurator — an 8-part series where we build a furniture configurator from scratch.
What You'll Learn in Episode 3
- Connecting a color picker to a mesh's material in real time
- Standard PBR properties — color, roughness, metalness — and what they actually do
- Applying texture maps (fabric, wood grain) instead of flat color
- Structuring material state so it stays in sync with the rest of the UI
Written Guide
Full written guide coming soon. Subscribe to the YouTube channel or bookmark this page — the written companion drops alongside the video.
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